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Preferences and Indifference – Comments on Walter Block's Article

Austrian Theorizing: Recalling The Foundations by Walter Block:

“Indifference,” for the Austrian School is a technical word. We deny that indifference is compatible with human action, the attempt to render the world a more preferable place than would have occurred had no such act taken place. Were a man truly indifferent between state of the world A (the one which would ensue without his intervention) and state of the world B, he would not act so as to make the latter more likely.

We do not deny, however, that “indifference” also has a perfectly reasonable usage in common parlance. In ordinary language, a person could be readily understood to be indifferent between wearing a green or a blue sweater. This means that he doesn’t care much which one he chooses. Given that he will only wear one of them at a time, and chooses the green, he is still reckoned, speaking loosely, to be indifferent between them, because we can readily imagine him picking the other.4

But if we were to “get technical” about the matter, it would be at the very least extremely puzzling for a man to select the green sweater in preference to the blue if he were truly indifferent between them. Indeed, this would be nothing less than a logical contradiction. If indifference were his exact mental state, surely he would select neither article of clothing. As in the case of Buridan’s Ass, who avoided both piles of equidistant hay, he would eschew both sweaters.5 Very much to the contrary, if when presented with both the person selected green instead of blue, we as outside analysts, or economists, would be entitled to infer from this act a preference for green.

People don't get stuck like the donkey who can't choose between two equidistant piles of hay. They do other things. When they are indifferent they can use a tie breaker, even an arbitrary one like a coin flip. Then they can say, "Yes I chose the green sweater, not the blue one. But that doesn't mean I prefer it. I chose it by coin flip."

When people are genuinely indifferent but prefer to make a choice rather than do nothing, they act accordingly – they make the decision somehow, such as with a coin flip or by examining their preferences more carefully and discovering they were only indifferent to some level of precision but not infinitely indifferent.

Coin flips are very well known. Why doesn't Block address this? It's true that the coin flipper preferred the coin flip method over alternatives like sitting there unable to choose. But that is a different preference than preferring a green sweater to a blue sweater.

Block also specifically covers the sweater example:

Our author’s second sally (1999, p. 826) is “One can only observe that I choose a green sweater, but this does not rule out the possibility that I was actually indifferent between a green sweater and a blue sweater.” In common parlance, we are certainly prepared to accept Caplan’s introspection on the matter. Presumably, he has no strong preference for the one color over the other. But as a matter of technical economics, we are hard put, on the basis of indifference, to account for the fact that he did indeed pick up and put on the green sweater, when he could have had the blue. Perhaps the green one was on top of the blue, and some slight additional effort would have been necessary to wear the latter; perhaps they were side by side, but at the last minute, even thinking he was fully indifferent, he veered toward the green based on a very slight, perhaps even unconscious preference. All we know is that he dug into his sweater draw, and came up with the green one. What else are we to infer but that he preferred his color?

Block seems to be missing the point that you could prefer the top sweater which is a different thing than preferring the green sweater. In the last words of the paragraph, Block summarizes a preference for a more convenient sweater as a preference for "his color" (that is, the color he chose). But that's silly. He may not have been choosing a color of sweater, but a proximity of sweater, as Block himself just said. (Caplan, the inferior thinker who Block is arguing with, simply fails to provide any notable analysis of this matter to discuss. But Block, so starved of discussion – after I was ejected, years ago, from the Mises email group (where Block participates) for lacking the authority of credentials – is pleased to have Caplan to talk with, as he says in the introduction.)

As Critical Rationalism explains, actions don't speak for themselves anymore than data does. It takes intellectual interpretation to figure out why a man took a particular action. Block seems to know this when talking about getting into the mind of the economic actor, but seems to forget it in this part about the sweaters. When you get into the mind of the actor and try to understand his purpose, you may discover he wasn't choosing by color.

Did he take that action because he preferred green over blue, or because he preferred a closer sweater? The action of picking up a sweater alone can't tell you on which basis the man made the choice (color, location, something else, or a mix), only that, in that instance, he preferred the green-and-closer-and-many-other-things sweater over the alternatives (he preferred the whole bundle of traits that he chose). The bundle of traits people chose is always infinite, so it takes explanations and critical thinking to determine which traits were important to the person's preference. Such analysis matters because people have preferences which are not unique to each individual choice, but instead allow them to make many choices according to common themes. These ongoing, persistence preferences are key parts of a person's life/personality/thinking which enable him to do any planning regarding the future, and enable him to be understood by others.


Elliot Temple | Permalink | Messages (3)

Discord Discussions

Read our discussion about correlation studies (24 page PDF). They don't work, they're full of inductivism, and most social "science" is counter productive.

Read our discussion about religion, anti-depressants and more (55 page PDF). It includes criticism of the violent, leftist ideas of Sam Harris and how they are worse than Bernie.

Here's the link to join the Discord chatroom yourself. It's public.

Bonus Discussion: The value of Diversity and Four Day Work Weeks

Andy asked about his reddit topic, So how does Diversity make America strong?

curi: diversity of skills is a strength in economics.
curi: diversity of ideas/perspectives helps with brainstorming
curi: diversity of skin colors is ... a racist goal?
curi: diversity of cultures is somewhat related to intellectual diversity, and also it's good to see alternatives to one's cultural customs
curi: but that applies way more to chopsticks than to learning from other cultures how to more brutally control children or wage wars
curi: anime is good diversity, different way of using TV and art than the US does.
HeuristicWorld (Andy): What about creativity, do you think it boosts it?
curi: lots of these benefits are available via travel, book translations, the internet, intellectual collaboration with foreigners, global free trade, etc
curi: ppl don't rly know what they mean by "creativity". very vague
curi: and the assumption it comes in degrees is also not thought through
HeuristicWorld (Andy): I am thinking of "creative" problem solving. Like interesting solutions to engineering problems that is unique to the US that is not true of more homogenous cultures.
curi: if ppl were more rational, they could learn more from japanese approaches to certain problems. some ppl have tried but they could do a better job.
HeuristicWorld (Andy): Are you thinking of something specific or their overall approach to problem solving
curi: but ppl also often fail to learn much from English materials, so shrug
curi: there are lots of examples including toyota production system
curi: and that rent in tokyo is lower than in SF
HeuristicWorld (Andy): How did they manage that?
curi: by building homes
curi: https://www.atlasobscura.com/articles/pointing-and-calling-japan-trains
curi: "A seemingly silly gesture is done for the sake of safety." It's very good that their culture teaches people to act properly instead of sacrificing safety to try to avoid looking silly.
curi: it's not just trains. there are related things for software engineering to prevent mistakes.
curi: on the other hand, salaryman culture sucks
curi: and their culture makes it hard to express disagreement/negativity/conflict to ppl. overly polite.
curi: and the asians cultures in general overrate hard work as against smart work.
curi: you see this a ton in education
HeuristicWorld (Andy): Oh that reminds me. How much do you know about these companies that are implementing 4 day workweeks that seem to have increased productivity. Do you think its a good idea?
curi: it depends on the industry
curi: it's a good idea in software
curi: knowledge workers in general can do around 3 hours of hard work per day, on avg.
curi: sustaining more than that leads to burnout
curi: and mistakes in software are expensive. bug fixing can take up a lot of time and effort.
curi: it's better to try seriously to write great code upfront than to have an unnecessarily high bug rate due to tired coders


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Objectivism and Empathy Discussion

A new guy joined the Fallible Ideas chatroom on Discord (come join us and ask a question!) and had some questions about Objectivism. Excerpt:

The objectivist ideology is lacking in empathy. <-- this is the claim

How likely is that to be the case?

Objectivism strongly lacks empathy in some cases, and has plenty in others. it depends on the situation and the things at stake. Harris doesn't attempt to define empathy, investigate when it's good or bad, appropriate or inappropriate, and engage with the Objectivist position on the matter or explain his own mainstream position on the matter.

...

In one of my favorite Rand quotes, she suggests redirecting empathy from some less important causes to another more important cause. The point is a disagreement about which things (smart youths or ducks) are more deserving of empathy, charity, help.

They [young fighters for ideas, rebels against conformity, independent minds seeking the truth] perish gradually, giving up, extinguishing their minds before they have a chance to grasp the nature of the evil they are facing [our irrational culture]. In lonely agony, they go from confident eagerness to bewilderment to indignation to resignation—to obscurity. And while their elders putter about, conserving redwood forests and building sanctuaries for mallard ducks, nobody notices those youths as they drop out of sight one by one, like sparks vanishing in limitless black space; nobody builds sanctuaries for the best of the human species.

Read the full conversation: 12 page PDF


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Discussion Structure

Dagny wrote (edited slightly with permission):

I think I made a mistake in the discussion by talking about more than one thing at once. The problem with saying multiple things is he kept picking some to ignore, even when I asked him repeatedly to address them. See this comment and several comments near it, prior, where I keep asking him to address the same issue. but he wouldn't without the ultimatum that i stop replying. maybe he still won't.

if i never said more than one thing at once, it wouldn't get out of hand like this in the first place. i think.

I replied: I think the structure of conversations is a bigger contributor to the outcome than the content quality is. Maybe a lot bigger.

I followed up with many thoughts about discussion structure, spread over several posts. Here they are:


In other words, improving the conversation structure would have helped with the outcome more than improving the quality of the points you made, explanations you gave, questions you asked, etc. Improving your writing quality or having better arguments doesn't matter all that much compared to structural issues like what your goals are, what his goals are, whether you mutually try to engage in cooperative problem solving as issues come up, who follows whose lead or is there a struggle for control, what methodological rules determine which things are ignorable and which are replied to, and what are the rules for introducing new topics, dropping topics, modifying topics?


it's really hard to control discussion structure. people don't wanna talk about it and don't want you to be in control. they don't wanna just answer your questions, follow your lead, let you control discussion flow. they fight over that. they connect control over the discussion structure with being the authority – like teachers control discussions and students don't.

people often get really hostile, really fast, when it comes to structure stuff. they say you're dodging the issue. and they never have a thought-out discussion methodology to talk about, they have nothing to say. when it comes to the primary topic, they at least have fake or dumb stuff to say, they have some sorta plan or strategy or ideas (or they wouldn't be talking about). but with stuff about how to discuss, they can't discuss it, and don't want to – it leads so much more quickly and effectively to outing them as intellectual frauds. (doesn't matter if that's your intent. they are outed because you're discussing rationality more directly and they have nothing to say and won't do any of the good ideas and don't know how to do the good ideas and can't oppose them either).

sometimes people are OK with discussion methodology stuff like Paths Forward when it's just sounds-good vague general stuff, but the moment you apply it to them they feel controlled. they feel like you are telling them what to do. they feel pressured, like they have to discuss the rational way. so they rebel. even just direct questions are too controlling and higher social status, and people rebel.


some types of discussion structure. these aren’t about controlling the discussion, they are just different ways it can be organized. some are compatible with each other and some aren’t (you can have multiple from the list, but some exclude each other):

  • asking and answering direct questions
  • addressing unstated, generic questions like “thoughts on what i just said?”
  • one person questioning the other who answers vs. both people asking and answering questions vs. some ppl ignoring questions
  • arguing points back and forth
  • saying further thoughts related to what last person said (relevance levels vary, can be like really talking past each other and staying positive, or can be actual discussion)
  • pursuing a goal stated by one person
  • pursuing a goal stated by two people and mutually agreed on
  • pursuing different and unstated goals
  • 3+ person discussion
  • using quotes of the other discussion participants or not
  • using cites/links to stuff outside the discussion or not
  • long messages, short messages, or major variance in message length
  • talking about one thing at a time
  • trying to resolve issues before moving on vs. just rushing ahead into new territory while there are lots of outstanding unresolved points
  • step by step vs. chaotic
  • people keeping track of the outline or just running down rabbit holes

i’ve been noticing structure problems in discussions more in the last maybe 5 years. Paths Forward and Overreaching address them. lots of my discussions are very short b/c we get an impasse immediately b/c i try to structure the discussion and they resist.

like i ask them how they will be corrected if they’re wrong (what structural mechanisms of discussion do they use to allow error correction) and that ends the discussion.

or i ask like “if i persuade you of X, will you appreciate it and thank me?” before i argue X. i try to establish the meaning X will have in advance. why bother winning point X if they will just deny it means anything once you get there? a better way to structure discussion is to establish some stakes around X in advance, before it’s determined who is right about X.

i ask things like if they want to discuss to a conclusion, or what their goal is, and they won’t answer and it ends things fast

i ask why they’re here. or i ask if they think they know a lot or if they are trying to learn.

ppl hate all those questions so much. it really triggers the fuck out of them

they just wanna argue the topic – abortion or induction or whatever

asking if they are willing to answer questions or go step by step also pisses ppl off

asking if they will use quotes or bottom post. asking if they will switch forums. ppl very rarely venue switch. it’s really rare they will move from twitter to email, or from email to blog comments, or from blog comments to FI, etc

even asking if they want to lead the discussion and have a plan doesn’t work. it’s not just about me controlling the discussion. if i offer them control – with the caveat that they answer some basic questions about how they will use it and present some kinda halfway reasonable plan – they hate that too. cuz they don’t know how to manage the discussion and don’t want the responsibility or to be questioned about their skill or knowledge of how to do it.

structure/rules/organization for discussion suppresses ppl’s bullshit. it gives them less leeway to evade or rationalize. it makes discussion outcomes clearer. that’s why it’s so important, and so resisted.


the structure or organization of a discussion includes the rules of the game, like whether people should reply more tomorrow or whether it's just a single day affair. the rules for what people consider reasonable ways of ending a discussion are a big deal. is "i went to sleep and then chose not to think about it the next day, or the next, or the next..." a reasonable ending? should people actually make an effort to avoid that ending, e.g. by using software reminders?

should people take notes on the discussion so they remember earlier parts better? should they quote from old parts? should they review/reread old parts?

a common view of discussion is: we debate issue X. i'm on side Y, you're on side Z. and ppl only say stuff for their side. they only try to think about things in a one-sided, biased way. they fudge and round everything in their favor. e.g. if the number is 15, they will say "like 10ish" or "barely over a dozen" if a smaller number helps their side. and the other guy will call it "around 20" or "nearly 18".

a big part of structure is: do sub-plots resolve? say there's 3 things. and you are trying to do one at a time, so you pick one of the 3 and talk about that. can you expect to finish it and get back to the other 2 things, or not? is the discussion branching to new topics faster than topics are being resolved? are topics being resolved at a rate that's significantly different from zero, or is approximately nothing being resolved?

another part of structure is how references/cites/links are used. are ideas repeated or are pointers to ideas used? and do people try to make stuff that is suitable for reuse later (good enough quality, general purpose enough) or not? (a term similar to suitable for reuse is "canonical").


I already knew that structural knowledge is the majority of knowledge. Like a large software project typically has much more knowledge in the organization than the “payload” (aka denotation aka direct purpose). “refactoring" refers to changing only the structure while keeping the function/content/payload/purpose/denotation the same. refactoring is common and widely known to be important. it’s an easy way for people familiar with the field to see that significant effort goes into software knowledge structure cuz that is effort that’s pretty much only going toward structure. software design ideas like DRY and YAGNI are more about structure than content. how changeable software is is a matter of structure ... and most big software projects have a lot more effort put into changes (like bug fixes, maintenance and new features) than into initial development. so initial development should focus more effort on a good structure (to make changes easier) than on the direct content.

it does vary by software type. games are a big exception. most games they have most of their sales near release. most games aren’t updated or changed much after release. games still need pretty good structure though or it’d be too hard to fix enough the bugs during initial development to get it shippable. and they never plan the whole game from the start, they make lots of changes during development (like they try playing it and think it’s not fun enough, or find a particular part works badly, and change stuff to make it better), so structure matters. wherever you have change (including error correction), structure is a big deal. (and there’s plenty of error correction needed in all types of software dev that make substantial stuff. you can get away with very little when you write one line of low-risk code directly into a test-environment console and aren’t even going to reuse it.)

it makes sense that structure related knowledge is the majority of the issue for discussion. i figured that was true in general but hadn’t applied it enough. knowledge structure is hard to talk about b/c i don’t really have people who are competent to discuss it with me. it’s less developed and talked through than some other stuff like Paths Forward or Overreaching. and it’s less clear in my mind than YESNO.

so to make this clearer:

structure is what determines changeability. various types of change are high value in general, including especially error correction. wherever you see change, especially error correction, it will fail without structural knowledge. if it’s working ok, there’s lots of structural knowledge.

it’s like how the capacity to make progress – like being good at learning – is more important than how much you know how or how good something is now. like how a government that can correct mistakes without violence is better than one with fewer mistakes today. (in other words, the structure mistake of needing violence to correct some categories of mistake is a worse mistake than the non-structure mistake of taxing cigarettes and gas. the gas tax doesn’t make it harder to make changes and correct errors, so it’s less bad of a mistake in the long run.)


Intro to knowledge structure (2010):

http://fallibleideas.com/knowledge-structure

Original posts after DD told me about it (2003)

http://curi.us/988-structural-epistemology-introduction-part-1
http://curi.us/991-structural-epistemology-introduction-part-2

The core idea of knowledge structure is that you can do the same task/function/content in different ways. You may think it doesn’t matter as long as the result is (approximately) the same, but the structure matters hugely if you try to change it so it can do something else.

“It” can be software, an object like a hammer, ideas, or processes (like the processes factory workers use). Different software designs are easier to add features to than others. You can imagine some hammer designs being easier to convert into a shovel than others. Some ideas are easier to change than others. Or imagine two essays arguing equally effectively for the same claim, and your task is to edit them to argue for a different conclusion – the ease of that depends on the internal design of the essays. And for processes, for example the more the factory workers have each memorized a single task, and don’t understand anything, the more difficult a lot of changes will be (but not all – you could convert the factory to build something else if you came up with a way to build it with simple, memorizable steps). Also note the ease of change often depends on what you want to change to. Each design makes some sets of potential changes harder or easier.

Back to the ongoing discussion (which FYI is exploratory rather than having a clear conclusion):

“structure” is the word DD used. Is is the right word to use all the time?

Candidate words:

  • structure (DD’s word)
  • design
  • organization
  • internal design
  • internal organization
  • form
  • layout
  • style
  • plan
  • outline

I think “design” and “organization” are good words. “Form” can be good contextually.

What about words for the non-structure part?

  • denotation (DD’s word)
  • content
  • function
  • payload
  • direct purpose
  • level one purpose
  • task
  • main point
  • subject matter

The lists help clarify the meaning – all the words together are clearer than any particular one.


What does a good design offer besides being easier to change?

  • Flexibility: solves a wider range of relevant problems (without needing to change it, or with a smaller/easier change). E.g. a car that can drive in the snow or on dry roads, rather than just one or the other.

  • Easier to understand. Like computer code that’s easier to read due to being organized well.

  • Made up of somewhat independent parts (components) which you can separate and use individually (or in smaller groups than the original total thing). The parts being smaller and more independent has advantages but also often involves some downsides (like you need more connecting “glue” parts and the attachment of components is less solid).

  • Easier to reuse for another purpose. (This is related to changeability and to components. Some components can be reused without reusing others.)

  • Internal reuse (references, pointers, links) rather than new copies. (This is usually but not always better. In general, it means the knowledge is present that two instances are actually the same thing instead of separate. It means there’s knowledge of internal groupings.)

Good structures are set up to do work (in a certain somewhat generic way), and can be told what type of work, what details. Bad structures fail to differentiate what is parochial details and what is general purpose.

The more you treat something as a black box (never take it apart, never worry about the details of how it works, never repair it, just use it for its intended purpose), the less structure matters.

In general, the line between function and design is approximate. What about the time it takes to work, or the energy use, or the amount of waste heat? What are those? You can do the same task (same function) in different ways, which is the core idea of different structures, and get different results for time, energy and heat use. They could be considered to be related to design efficiency. But they could also be seen as part of the task: having to wait too long, or use too much energy, could defeat the purpose of the task. There are functionality requirements in these areas or else it would be considered not to work. People don’t want a car that overheats – that would fail to address the primary problem of getting them from place to place. It affects whether they arrive at their destination at all, not just how the car is organized.

(This reminds me of computer security. Sometimes you can beat security mechanisms by looking at timing. Like imagine a password checking function that checks each letter of the password one by one and stops and rejects the password if a letter is wrong. That will run more slowly based on getting more letters correct at the start. So you can guess the password one letter at a time and find out when you have it right, rather than needing to guess the whole thing at once. This makes it much easier to figure out the password. Measuring power usage or waste heat could work too if you measured precisely enough or the difference in what the computer does varied a large enough amount internally. And note it’s actually really hard to make the computer take exactly the same amount of time, and use exactly the same amount of power, in different cases that have the same output like “bad password”.)

Form and function are related. Sometimes it’s useful to mentally separate them but sometimes it’s not helpful. When you refactor computer code, that’s about as close to purely changing the form as it gets. The point of refactoring is to reorganize things while making sure it still does the same thing as before. But refactoring sometimes makes code run faster, and sometimes that’s a big deal to functionality – e.g. it could increase the frame rate of a game from non-playable to playable.

Some designs actively resist change. E.g. imagine something with an internal robot that goes around repairing any damage (and its programmed to see any deviation or difference as damage – it tries to reverse all change). The human body is kind of like this. It has white blood cells and many other internal repair/defense mechanisms that (imperfectly) prevent various kinds of changes and repair various damage. And a metal hammer resists being changed into a screwdriver; you’d need some powerful tools to reshape it.


The core idea of knowledge structure is that you can do the same task/function/content in different ways. You may think it doesn’t matter as long as the result is (approximately) the same, but the structure matters hugely if you try to change it so it can do something else.

Sometimes programmers make a complicated design in anticipation of possible future changes that never happen (instead it's either no changes, other changes, or just replaced entirely without any reuse).

It's hard to predict in advance which changes will be useful to make. And designs aren't just "better at any and all changes" vs. "worse at any and all changes". Different designs make different categories of changes harder or easier.

So how do you know which structure is good? Rules of thumb from past work, by many people, doing similar kinds of things? Is the software problem – which is well known – just some bad rules of thumb (that have already been identified as bad by the better programmers)?

  • Made up of somewhat independent parts (components) which you can separate and use individually (or in smaller groups than the original total thing). The parts being smaller and more independent has advantages but also often involves some downsides (like you need more connecting “glue” parts and the attachment of components is less solid).

this is related to the desire for FI emails to be self-contained (have some independence/autonomy). this isn't threatened by links/cites cuz those are a loose coupling, a loose way to connect to something else.

  • Easier to reuse for another purpose. (This is related to changeability and to components. Some components can be reused without reusing others.)

but, as above, there are different ways to reuse something and you don't just optimize all of them at once. you need some way to judge what types of reuse are valuable, which partly seems to depend on having partial foresight about the future.

The more you treat something as a black box (never take it apart, never worry about the details of how it works, never repair it, just use it for its intended purpose), the less structure matters.

sometimes the customer treats something as a black box, but the design still matters a lot for:

  • warranty repairs (made by the company, not by the customer)
  • creating the next generation production
  • fixing problems during development of the thing
  • the ability to pivot into other product lines (additionally, or instead of the current one) and reuse some stuff (be it manufacturing processes, components from this product, whatever)
  • if it's made out of components which can be produced independently and are useful in many products, then you have the option to buy these "commodity parts" instead of making your own, or you can sell your surplus parts (e.g. if your factory manager finds a way to be more efficient at making a particular part, then you can either just not produce your new max capacity, or you could sell them if they are useful components to others. or you could use the extra parts in a new product. the point was you can end up with extra capacity to make a part even if you didn't initially design your factory that way.)

In general, the line between function and design is approximate.

like the line between object-discussion and meta-discussion is approximate.

as discussion structure is crucial (whether you talk about it or not), most stuff has more meta-knowledge than object-knowledge. here's an example:

you want to run a small script on your web server. do you just write it and upload? or do you hook it into existing reusable infrastructure to get automatic error emails, process monitoring that'll restart the script if it's not running, automatic deploys of updates, etc?

you hook it into the infrastructure. and that infrastructure has more knowledge in it than the script.

when proceeding wisely, it's rare to create a ton of topic-specific knowledge without the project also using general purpose infrastructure stuff.

Form and function are related.

A lot of the difference between a smartphone and a computer is the shape/size/weight. That makes them fit different use cases. An iPhone and iPad are even more similar, besides size, and it affects what they're used for significantly. And you couldn't just put them in an arbitrary form factor and get the same practical functionality from them.

Discussion and meta-discussion are related too. No one ever entirely skips/omits meta discussion issues. People consider things like: what statements would the other guy consent to hear and what would be unwanted? People have an understanding of that and then don't send porn pics in the middle of a discussion about astronomy. You might complain "but that would be off-topic". But understanding what the topic is, and what would be on-topic or off-topic is knowledge about the discussion, rather than directly being part of the topical discussion. "porn is off topic" is not a statement about astronomy – it is itself meta discussion which is arguably off topic. you need some knowledge about the discussion in order to deal with the discussion reasonably well.

Some designs actively resist change.

memes resist change too. rational and static memes both resist change, but in different ways. one resists change without reasons/arguments, the other resists almost all change.


Discussion and meta-discussion are related too.

Example:

House of Sunny podcast. This episode was recommended for Trump and Putin info at http://curi.us/2041-discussion#c10336

https://youtu.be/Id2ZH_DstyY

  • starts with music
  • then radio announcer voice
  • voice says various introductory stuff. it’s not just “This is the house of Sunny podcast.” It says some fluff with social connotations about the show style, and gives a quick bio of the host (“comedian and YouTuber”)
  • frames the purpose of the upcoming discussion: “Wanna know what Sunny and her friends are thinking about this week?”
  • tries to establish Sunny as a high status person who is worthy of an introduction that repeats her name like 4 times (as if her name matters)
  • applause track
  • Sunny introduces herself, repeating lots of what the intro just said
  • Sunny uses a socially popular speaking voice with connotations of: young, pretty, white, adult, female. Hearing how she speaks, for a few seconds, is part of the introduction. It’s information, and that information is not about Trump and Putin.
  • actual content starts 37 seconds in

This is all meta so far. It’s not the information the show is about (Trump and Putin politics discussion). It’s about the show. It’s telling you what kind of show it’s going to be, and who the host is. That’s just like discussing what kind of discussion you will have and the background of a participant.

The intro also links the show to a reusable show structure that most listeners are familiar with. People now know what type of show it is, and what to expect. I didn’t listen to much of the episode, but for the next few minutes the show does live up to genre expectations.

I consider the intro long, heavy-handed and blatant. But most people are slower and blinder, so maybe it’s OK. I dislike most show intros. Offhand I only remember liking one on YouTube – and he stopped because more fans disliked it than liked it. It’s 15 seconds and I didn’t think it had good info.

KINGmykl intro: https://www.youtube.com/watch?v=TrN5Spr1Q4A

One thing I notice, compared to the Sunny intro, is it doesn’t pretend to have good info. It doesn’t introduce mykl, the show, or the video. (He introduces his videos non-generically after the intro. He routinely asks how your day is going, says his is going great, and quickly outlines the main things that will be in the video cuz there’s frequently multiple separate topics in one video. Telling you the outline of the upcoming discussion is an example of useful meta discussion.)

The Sunny intro is so utterly generic I found it boring the first time I heard it. I’ve heard approximately the same thing before from other shows! I saw the mykl intro dozens of times, and sure I skipped it sometimes but not every time, and I remember it positively. It’s more unique, and I don’t understand it as well (it has some meaning, but the meaning is less clear than in the Sunny intro.) I also found the Sunny intro to scream “me too, I’m trying hard to fit in and do this how you’re supposed to” and the mykl intro doesn’t have that vibe to me. (I could pretty easily be wrong though, maybe they both have a fake, tryhard social climber vibe in different ways. Maybe i’m just not familiar enough with other videos similar to mykl’s and that’s why I don’t notice. I’ve watched lots of gaming video content, but a lot of that was on Twitch so it didn’t have a YouTube intro. I have seen plenty of super bland gamer intros. mykl used to script his videos and he recently did a review of an old video. He pointed out ways he was trying to present himself as knowing what he’s talking about, and found it cringey now. He mentioned he stopped scripting videos a while ago.)

Example 2: Chef Heidi Teaches Hoonmaru to Cook Korean Short Rib

https://www.youtube.com/watch?v=EwosbeZSSvY

  • music
  • philly fusion overwatch league team intro (FYI hoonmaru is a fusion twitch streamer, not a pro player)
  • slow mo arrival
  • hoonmaru introducing what’s going on (i think he lied when he said that he thought of this activity)
  • hoonmaru talking about his lack of cooking experience
  • hoonmaru says he’ll answer fan questions while cooking
  • says “let’s get started”
  • music and scene change
  • starts introducing the new seen by showing you visuals of hoonmaru in an apron
  • now we see Chef Heidi and she does intro stuff, asks if he’s ready to cook, then says what they’ll be doing.

The last three are things after “let’s get started” that still aren’t cooking. Cooking finally starts at 48s in. But after a couple seconds of cooking visuals, hoonmaru answers an offtopic fan question before finally getting some cooking instruction. Then a few seconds later hoonmaru is neglecting his cooking, and Heidi fixes it while he answers more questions. Then hoonmaru says he thinks the food looks great so far but that he didn’t do much. This is not a real cooking lesson, it’s just showing off Heidi’s cooking for the team and entertaining hoonmaru fans with his answers to questions that aren’t really related to overwatch skill.

Tons of effort goes into setting up the video. It’s under 6 minutes and spent 13.5% on the intro. I skipped ahead and they also spend 16 seconds (4.5%) on the ending, for a total of 18% on intro and ending. And there’s also structural stuff in the middle, like saying now they will go cook the veggies while the meat is cooking – that isn’t cooking itself, it’s structuring the video and activities into defined parts to help people understand the content. And they asked hoonmaru what he thought of the meat on the grill (looks good... what a generic question and answer) which was ending content for that section of the video.

off topic, Heidi blatantly treats hoonmaru like a kid. at 4:45 she’s making a dinner plate combining the foods. then she asks if he will make it, and he takes that as an order (but he hadn’t realized in advance he’d be doing it, he just does whatever he’s told without thinking ahead). and then the part that especially treats him like a kid is she says she’s taking away the plate she made so he can’t copy it, he has to try to get the right answer (her answer) on his own, she’s treating it like a school test. then a little later he’s saying his plating sucks and she says “you did a great job, it’s not quite restaurant”. there’s so much disgusting social from both of them.


Elliot Temple | Permalink | Message (1)

Media Matters Memo: Their Plans To Control All Political Speech

I saw The Shocking Soros 'Speech Code Cartel' Memo. I downloaded the memo and OCRed it (link). It's about how Media Matters plans to control the media and defeat Republicans.

The goals of Media Matters include:

  • Serial misinformers and right-wing propagandists inhabiting everything from social media to the highest levels of government will be exposed, discredited.

  • Internet and social media platforms, like Google and Facebook, will no longer uncritically and without consequence host and enrich fake news sites and propagandists.

  • Toxic alt-right social media-fueled harassment campaigns that silence dissent and poison our national discourse will be punished and halted.

They don't want there to be neutral platforms where conservatives speak to.

CREW will be the leading nonpartisan ethics watchdog group in a period of crisis with a president and administration that present possible conflicts of interest and ethical problems on an unprecedented scale. CREW will demand ethical conduct from the administration and all parts of government, expose improper influence from powerful interests, and ensure accountability when the administration and others shirk ethical standards, rules, and laws. Here's what success will look like:

  • Trump will be afflicted by a steady flow of damaging information, new revelations, and an inability to avoid conflicts issues.
  • The Trump administration will be forced to defend illegal conduct in court.
  • Powerful industries and interest groups will see their influence wane.
  • Dark money will be a political liability in key states.

[bolds added]

Amazing they call CREW, one of their groups, "nonpartisan". They publicly present it that way, but they are lying and plan for it to afflict Trump with damaging information. The memo calls CREW one of "our institutions". David Brock, founder of Media Matters, was elected chairman of CREW in 2014. They show CREW as one of their groups and strategize what it will do. They also say:

CREW is a nonpartisan 501(c)(3) organization.

Jeez. And lying that it's nonpartisan is part of its motto:

Read more info on CREW.

So you can see that they don't care about the truth. The memo is full of lies. What do they care about?

Leverage our authority to encourage good journalism.

They want to control what journalists say. They repeatedly call anything agreeing with their partisan, leftists views "good".

MEDIA ADVOCACY-PUNISH ENABLING AND COMPLACENCY

They want to punish journalists who don't comply. In addition to punishing journalists who help the right (e.g. by sharing any of their ideas), they want to punish complacent journalists – that is, journalists who don't actively fight for the left.

GOT FACEBOOK TO COMMIT TO FIGHTING THE RISE OF FAKE NEWS.

During the 2016 election, Facebook refused to do anything about the dangerous rise of fake news or even acknowledge their role in promoting disinformation: Mark Zuckerberg called the notion that fake news is a problem "crazy." In November, we launched a campaign pressuring Facebook to: 1) acknowledge the problem of the proliferation of fake news on Facebook and its consequences for our democracy and 2) commit to taking action to fix the problem. As a result of our push for accountability, Zuckerberg did both. Our campaign was covered by prominent national political, business, and tech media outlets, and we've been engaging with Facebook leadership behind the scenes to share our expertise and offer input on developing meaningful solutions.

They brag about their success controlling the world's information.

$170,000,000 in earned TV airtime for Media Matters research and video since 2013

$311,685,233 value of TV airtime for Bridge-placed research and video since 2011

PUSHED ROGER STONE'S BIGOTRY OFF CABLE NEWS.

DISRUPTED RUPERT MURDOCH'S TIME WARNER EXPANSION.

DROVE UP THE KOCH BROTHERS' NEGATIVES.

They are proud of these things. Meanwhile they complain that a right wing group has 18 million of funding to try to get their message out, and complain that right wingers can talk on Facebook without having billionaire funders or pulling the strings of journalists.

The onslaught of well-funded right-wing media manipulation brings with it significant challenges.

The conservative Media Research Center, with an annual operating budget of $18 million, works closely with establishment right-wing media to reinforce the myth of a liberally biased media, push journalism to the right, and propel misinformation into the mainstream.

That's an onslaught? If you compare funding, the left is way ahead.

DROVE COVERAGE THAT LED TO TRUMP ENTERING OFFICE AS THE LEAST POPULAR PRESIDENT-ELECT IN MODERN HISTORY.

While the dynamics of the election overcame Trump's sky-high negatives, the groundwork we laid will be critical to delegitimizing Trump as president. Bridge drove 673 stories throughout the campaign exposing Trump's unstable temperament, scam-filled business record, history of sexual abuse and misogyny, and racist behavior. As he enters office, he is the most unpopular president-elect in modern history.

They brag about being the puppet master behind 673 anti-Trump media stories. Meanwhile they don't want the Media Research Center to exist and do anything to counter them.

Responsible for more than 40% of the total fines given out by the FEC in 2016 and just about all of the fines levied in 2016 resulting from complaints by good government groups

Besides pulling the strings of journalists, they are working to control government agencies to fine their political opponents.

“Over the years, Media Matters has won or assisted in a number of tangible victories, from getting Glenn Beck off cable news to holding 60 Minutes accountable for its faulty Benghazi reporting.”
—The Nation

They are proud to deplatform their enemies and kill stories they don't like. They want more "tangible victories". At the same time that they brag about how effective they are, they also try to say the right wing is far more influential than people think, and they need to do more to control all sources of information to only promote their favored "progressive" ideas and policies. Meanwhile, they falsely present their organized strategy as coming from independent groups, including CREW which lies that it's nonpartisan and gets favored tax status.

“It’s often easy to trace Media Matters’ influence on a major news story.”
—National Journal

They would hate for any right wing group to have that influence, but they brag about their own influence.

They want to control speech to advance their far-left "progressive" agenda. They are completely driven by trying to win for their side, and will resort to lying, hypocrisy, and anything else they think will work. They think most Americans are stupid and gullible, and that they can fool us. They want to be puppet masters who tell us what to think, indoctrinate our children in school, and impose their vision of society on us all.


Elliot Temple | Permalink | Messages (6)

Explaining Liberalism in Discussion

This post is highlights from my discussion about liberalism on the Fallible Ideas discord chatroom (it's public, you can join and ask questions or discuss).


curi: liberalism is a principled system. because it's based on principles, it is "extreme". the principles are taken seriously using logic. no exceptions are allowed for the sake of moderation, only due to logical reasoning.
curi: the liberal system of government does not consider basic needs. that is not the principle. hence it doesn't provide food. the logic is totally different.
curi: the purpose of a liberal government is to protect man's rights. that means, essentially, to protect man against violence.
curi: building roads or schools does not protect man's rights, and therefore is not the proper business of government.
curi: the government is special compared to other organizations. it is tasked with controlling the use of violence. because of its involvement with violence, its size and function should be minimized. violence is very dangerous. you don't want the people with the guns doing extra stuff, like being involved with farming, because that gets guns and violence involved with farming unnecessarily.
curi: it would be nice if the government could be funded in a fully voluntary way, but we don't currently know how to do that, so we allow it to raise taxes by force.
curi: this is a very dangerous power – the initiation of force against people who are not persuaded to cooperate voluntarily – so its use must be strictly controlled and minimized.
curi: the necessary condition for a peaceful society and successful government – which is highly desirable so that men can have their rights protected, including against murder and robbery – is the consent of the governed. without voluntary consent from the majority (preferably a large majority), bad things happen. the government has to use force to suppress revolutions, or there will be a revolution. but as long as most people are willing to pay taxes and consent to it, then it can work, and threatening the small minority with violence is unfortunate but at least doesn't destabilize or ruin society.
curi: the situation of living with one's rights protected, and without any limits on your actions other than not violating the rights of others, is called freedom. in short, it's freedom from violence, and freedom to do non-violent actions. in a free society, capitalism is largely implied. what's to stop it? people are free to trade, and to decline trades. people are free to bargain as they will amongst themselves, hire and fire each other, offer goods or services at any prices they wish, etc, etc. people could choose to act in other ways, like giving lots of stuff away without worrying about money prices, so understanding capitalism and its advantages is important, but most current deviations from capitalism could not happen in that situation because they involve rights violations. government intervention in the economy (price controls, tariffs, taxation to fund things other than defending men's rights) and socialism are rights violations – violent attacks on freedom.
curi: in this society, the division of labor is advantageous. it allows economic specialization. instead of us both producing 2 things, we can each produce 1 and trade, and be better at it b/c we have less things to optimize. division of labor also fosters peace (with neighbors, within a country, and internationally) b/c if you use violence against trading partners after you specialize then you dramatically lower your standard of living (b/c you're bad at producing the thing you relied on them to produce).
curi: liberalism is a system where men deal with each other by reason and voluntary cooperation, not violence. you can make offers and appeal to people's reason. interactions only happen for mutual benefit because, given freedom, people will decline offers they don't think benefit them. more or less anything may be accomplished if men are persuaded to do it, but men who are not persuaded are free to live their own life their own way. in this way, people who choose to be involved in projects (like business ventures) take responsibility for the outcomes, and gain the rewards or suffer the losses.
curi: if you want someone to do something or give you something, you can persuade him (including by offering things in return, or by arguing in favor of charity, or by saying what an important use for it you have and why you can't pay, or whatever else) or you can find another option. it's up to him whether to listen, or agree, or not. you don't get to control his life or his property. but if you have a really good idea that requires his property, then the typical thing that happens is: you offer more money for it than it's worth to him, and you both benefit. the reason this works is you have a better use of it than he does. so e.g. you can use it in a way that it helps create $1000/day and he was only getting $500/day value from it, so you can offer to pay him the net present value of an annuity worth $750/day or whatever.
curi: rights violations – violence – are seen as harm and are suppressed. but failure to help someone – lack of benefits – is a completely different category and happens all the time and is totally fine. people have no obligation to help each other, and no right to demand help from people who are not persuaded (with reason, money, or whatever as long as its voluntary) to help.
curi: violence must be suppressed. without that, society will be destroyed by any malcontent or evil bastard or whatever. but lack of benefits must not be suppressed, or else everyone would become slaves to the needy, and it would require massive violence to enforce that.

compSciSooner: I understand what you saying
curi: ok. do you think that your argument about evolution refutes a specific thing i said above so far?
compSciSooner: I think that I would modify it or change tack as I see a difference in values/principles that leads to different perspectives on how society should be structured
curi: ok. so you disagree with some significant part of the above?
compSciSooner: With the starting values. You seem to value "non violence" and minimizing violence is what we should focus on and this society is structured to minimize that
compSciSooner: I would start with something like "non suffering" and would minimize suffering. Suffering being the human experience, 'how to make peoples lives better' would be the motivating question
curi: yes. violence hurts people and also it's antithetical to reason. settling disputes by violence is not a truth-seeking method.
compSciSooner: behind society.
compSciSooner: I agree that we should minimize violence
curi: do you perhaps want to use violence (only with super majority consent, perhaps) to hurt one person to try to help two people (or 200 people, or even one person but to a large enough degree that you think it outweighs the harm of the violence)? is that the point of disagreement?
compSciSooner: If you mean physically hurt, then no. But, for a practical example, taxation is the threat of violence and use of force. But it is necessary and I dont see taxation as harm
curi: i went over taxation above.
curi: there's no principled difference between involuntary taxation and violence. if someone complies for fear of violence, or because you actually punch him, either way you are shutting his mind, reason and judgment out of the equation, and you are making an enemy of him.
compSciSooner: I dont disagree with that but I think it that when that is used to justify less government and/or taxation that it misses societal needs and practicality and how people actually act in the world.

Like I said, these ideas of non violence and government arent new to me. I used to think the model of what you have clarified above would be the model society.
curi: is your disagreement that you're in favor of some violence, not allowed in the liberal system, because you think that violence against a minority will help others sufficiently to be worth it?
compSciSooner: You state the governments purpose should be to minimize violence. I say it should be to increase the general welfare of the people, like that one document says. I think its the declaration of ind
curi: by some metric like utilitarianism or minimizing suffering.
curi: so is that a "yes" to my question?
compSciSooner: Yes, to increase the general welfare, minimize suffering
compSciSooner: That sort of thing
compSciSooner: And when we disagree what the purpose of government is, its hard to debate what the government should do and when, I am sure this is why we were having trouble earlier

curi: ok. there is a liberal idea about this which we haven't mentioned yet. it is the harmony of interests idea. liberalism says that there are no conflicts of interest between men in a liberal society. therefore, whatever is best, if it really is best, and you know it, you can persuade people to participate voluntarily and you don't need violence. because you can tell them why it's better for them! if you cannot persuade them, you should learn more about it, not escalate to violence just when your arguments fail you. you are fallible and may be mistaken. and, besides, there are plenty of other good things to do besides this particular project.

one of the main reasons people want to use violence is they think there's a conflict of interest between e.g. the very rich man the the 500 poor ppl who could benefit greatly from his wealth. they think it's for the greater good to hurt the one person to help the 500, but they do not think that's in the interests of the one person. they see a conflict with no win/win solution possible, whereas liberalism says there is always a win/win solution that could be found (and if you can't find it, then, in your ignorance, leave each other alone so that you don't risk violently imposing your errors on a person who has the truth of it).
curi: this is related also to belief in objective truth, including about morality. there is one truth of the matter about the right way to act in a situation. and these moral truths about how each person should act are compatible, rather than leading to chaos or violence (which wouldn't make much sense as the moral truth). liberalism rejects doctrines like polylogism (that there are different logics or ways of reasoning or truths for different groups, like by class, race, nation, etc)
G Neto: @compSciSooner >Yes, to increase the general welfare, minimize suffering

Why is it good to let an authority decide what will lead to a general welfare? Or decide what that means?
curi: liberals broadly see conflicts as disagreements about what the truth is, stemming from our ignorance and fallibility, and respond to this with attempts at learning and persuasion and, failing that, leaving each other alone and trying to coexist anyway despite disagreeing – which can be accomplished by not violating each other's rights – not using violence (or threat of violence). liberals find it appalling to respond to a disagreement with violence and are unimpressed by excuses for violence like "i think he's judging in bad faith". liberals see the symmetry in violence – either of us could be wrong, and neither of us knows how to address all the misconceptions or questions or doubts or whatever that the other person has.
curi: people often disagree about what the general welfare is, and also disagree that it should ever require sacrifices or win/lose options (rather than win/win options with mutual benefit). shall we have a civil war over it? or shall the majority force their ideas on the minority, with guns instead of books? is that the way to a better world?
curi: and if violence is to be permitted whenever the majority has some excuse, what will society look like? a struggle for power. coalitions seeking to be the majority and use violence to benefit themselves. conflicts everywhere. and no long term security of property for anyone.
curi: bribery and corruption too, of course. once the government has the power to help some groups and harm other groups, the social cooperation is fundamentally at risk. perhaps a broken system can survive anyway with the good will of many citizens who don't want to gain or abuse power, but it's best to put safeguards at every level possible (majority of citizens love peace and the government has carefully limited powers).
curi: one of the major examples of the harmony of men's interests is the harmony between producer and consumer. the self-interested producer will produce what consumers want, so that he can make the most profit. this serves him and, at the same time, serves the consumers. the self-interested profit motive incentivizes men to create what other men want, to serve the preferences of others.
curi: and if you use violence against people you disagree with, what are the safeguards? what if you're mistaken? how do you make it predictable way in advance so people aren't caught off guard and hurt extra? what do you do about people manipulating or trying to control the use of violence? and won't this violence suppress positive outliers, which always start as a minority and have good reasons for what they are doing which other people don't yet understand, and thus it'll violently suppress the best and brightest human beings and the progress they would have brought? and, for what? if you get e.g. 80% of people to agree on something, surely they have enough wealth between them to do it, do you really need to violently take wealth from those who disagree?
curi: liberals think their system does minimize suffering, overall (because there is no better system). but that's a consequence instead of a design principle. minimizing suffering is hard to figure out how to do (and hard to agree about what is suffering and in what amount) and doesn't lend itself well to good system design. liberalism deals with the problem of what to do when people disagree (leave each other alone – which means not using violence), whereas the various "minimize suffering" schools of thought i've seen don't have as clear or good a way to address the problem of disagreements. note that "majority rules" is not the liberal answer to disagreements in general, and liberals fear the "tyranny of the majority" and carefully limit what powers the majority vote has. the majority vote is not seen by liberalism as a guide to truth. (majority opinion is one of the common answers for how to address disagreements about what constitutes minimizing suffering). also majority vote/opinion is unpredictable in advance, so it's unsuitable for doing our best to put violence under objective, predictable limits.
curi: another part of liberalism is equality before the law. no special legal privileges by caste, race, having a grandfather who was important in winning a war, etc. everyone is equal when it comes to the government and the use of violence. laws should not target specific groups for different treatment, let alone individuals. one implication is not using the law to take from a minority group to help another group – that would not be equality before the law, whether or not some people believe it minimizes suffering. (liberals think it would be a major cause of suffering to take that kind of action because it's breaking and harming the system itself that creates peaceful cooperation and social harmony. it creates a totally different kind of society where the government is the enemy of some men, and there are conflicts between rival interest groups, and political battles get nasty because they are about who gets to used violence against who.)
curi: Tangentially, on anarchism: many liberals, including myself, are interested in how to improve the liberal system. From the liberal perspective, it would be better if the government was funded in a fully voluntary way, without the violent collection of taxes from anyone. Further, there are some notable upsides to be gained if one didn't have a government at all. The goal is to refine liberalism, not to replace it with a different system. Without debating whether this can be achieved, I will say I think it has not been achieved, and so I'm not advocating a liberal-anarchist system today. I disagree with those who think they figured liberal anarchism out and it's ready to go.

compSciSooner: I was going to read all your posts previously
compSciSooner: Until I saw you most recent post on anarchism
compSciSooner: The idea that anarchism is something we should want to implement if we could only figure out how
compSciSooner: Is an idea so preposterous, you have lost all credibility as some one who isn't naive or crazy or at least has practical ideas
compSciSooner: For all your research you claim to have done
compSciSooner: You seem to be caught up in ideology and can't/won't accept any ideas/research/facts that contradict with your principled system
compSciSooner: And I hope you eventually become as intellectually honest with yourself as you claim to be
compSciSooner: But until then, bye
compSciSooner: It's like arguing with a communist, the ideas are so obviously preposterous, until said communist realizes how wrong they are, the discussion is pointless
compSciSooner: It is like arguing with a flat earther, I am not going to prove the earth is round, it is, I am not going to prove communism is bad, we should all agree on that, I am not going to argue that anarchism is a terrible idea, it should be obvious!
curi: you're exactly like the ppl who freak out the moment i question global warming
compSciSooner: Like I said, intellectually dishonest. Do you have an education in climate science? No? Then don't tell me what the guys who have PhD's in the subject tell the rest of us is peer-reviewed research


Then he gave permission to post the discussion and use his name (which I had offered to anonymize), then left. Plus the chatroom is labelled as public.

Italics were omitted. Not all messages above were consecutive, but many were. Here's the full log (79 page pdf). The rest is more of a chaotic mess (it was hard to get him to answer questions) instead of a clear explanation of ideas.


Elliot Temple | Permalink | Messages (5)